Hi everyone,
how can i get the current location (and rotation) of a vertex in a scene?
If i make a cloth-simulation for example, the vertex in every frame has got the location of the first frame.
You can find a simple example as blend in addition.
An operator is used to attach an empty to a vertex of the animated plane.
Thank’s in advance!
Best,
Chris
Attachments
cloth.blend (532 KB)