Hi!
I am using vertex paint mode to color my low poly mesh.
Additionally I need to set a metallic and a roughness value when the color is brushed on a vertex. The metallic and roughness values are stored in a RoughnessUVMap and a MetallicUVMap (so that they are exported via fbx and can easily read from a game engine).
How can I for example create my own brush via python and implement this behaviour?
Thanks!