So, I’m following this video http://www.cgmasters.net/free-tutorials/blender-2-72-feature-pie-menus/
And as soon as I deviate and try to add my own option it doesn’t work. In this case it’s simply undo.
This is my code.
import bpyfrom bpy.types import Menu
# spawn an edit mode selection pie (run while object is in edit mode to get a valid output)
class VIEW3D_PIE_template(Menu):
# label is displayed at the center of the pie menu.
bl_label = "Select Mode"
bl_idname="mesh.mypie"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
# operator_enum will just spread all available options
# for the type enum of the operator on the pie
#pie.operator_enum("mesh.select_mode", "type")
pie.operator("ed.undo")
def register():
bpy.utils.register_class(VIEW3D_PIE_template)
def unregister():
bpy.utils.unregister_class(VIEW3D_PIE_template)
if __name__ == "__main__":
register()
bpy.ops.wm.call_menu_pie(name="VIEW3D_PIE_template")
What am I doing wrong? I’m sure it’s something super easy I’m not seeing.