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  1. #681
    Member Linko's Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    355
    Hi,

    sorry for not giving any update, I just have moved the topic here: https://blenderartists.org/forum/sho...a-single-click

    Minor update: you can choose the X and Y resolution independently, you can bake an emissive map, fixed AO denoising's color space and the add-on uses the very permissive MIT License.

    I did a pause on the addon to find ideas on how to improve it like tests to generate high poly assets: twitter.com/Linko_3D/status/951817713193807872

    And I have searched how to improve the curvature generation and how to generate a smooth curvature map. I have finally found how to generate the smooth curvature map from a normal map today, this will be added in the addon:

    curvature smooth setup.png

    You can download the node setup here: https://drive.google.com/file/d/1bix...ew?usp=sharing

    And how to texture a game character automatically:

    texture a character.png

    All the explanations can be found here:
    Normal to curvature map: https://blender.stackexchange.com/a/72602/23134
    Normal to curvature smooth map: https://blender.stackexchange.com/a/100637/23134
    Baking a thickness map: https://blender.stackexchange.com/a/100725/23134
    Create fake hand painting: https://blender.stackexchange.com/a/90153/23134
    Bake a position map: https://blender.stackexchange.com/a/100732/23134
    Bake an object space normal correctly: https://blender.stackexchange.com/a/72664/23134
    Last edited by Linko; 12-Feb-18 at 17:38.
    AssetGen | 3dworkshop.org (english version) | Twitter (often post about AssetGen)



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