I am writing blender scripts that automate different tasks. Some of these scripts share the same functionalities so I wanted to create a common module for these functions. The question rose why I would create a module and not an Addon and what the difference is between them.
My idea was to create a module so that:
- I don’t have to activate an Add-on upon execution
- uneccessary script meta info (the module is only used internally)
- no grafic UI
I would like some clarification about when it is useful to create a blender addon, a module or a script? Could anyone give me some insights about the different use-cases for this?
Thank you for your help!
- Rkia