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  1. #21
    It's a separate build, and for some reason I thought it was going in 2.77, but it doesn't appear to be :/

    I wonder if there is any chance that they will land in master one day? These tools look to really streamline precise object manipulation (no faffing around with the 3d cursor and multiple snap menus) so I'd love to know if the Blender devs are looking at it for 2.8 or an earlier release. In fact, I wonder if there is a list of addons/separate branches and forks that the BF are looking at taking work from or outright merging with master. I heard they were interested in working with the PBR viewport branch developer.



  2. #22
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    I tried to be included, but they said to wait until 2.8 and try to integrate it on the work about custom widgets.

    We continued the development adding dimensions on a fork, more info on http://mechanicalblender.org






  3. #23



  4. #24
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    why wait until 2.8 !! its almost like 1 year more ????
    its must have feature.. & we all want it.. plz Blender staff/Dev add this



  5. #25
    More nice features - they look very handy for architects, although I'm personally just excited for the workflow improvements of the snap tools

    Well, it's good to hear they are open to merging your awesome work. Maybe it does make sense to merge when the 2.8 widget system is ready. Speaking of which, I would love to hear more about that soon - maybe the developer could do a code.blender.org post about it when there is more to share. I'm always very excited to hear about viewport and workflow enhancements!



  6. #26
    All of this looks so good! Great work!



  7. #27
    Member cekuhnen's Avatar
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    Well I would love to have this in now as well but for trunk they plan to actually go over the snapping system
    and rethink also the 3D widget.

    So it makes sense. Why put something into trunk when for 2.8 they might rework everything anyway!

    Fortunately there are custom builds.
    3D Design Generalist - Faculty Industrial + Interior Design
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  8. #28
    Member cet77's Avatar
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    I used this kind of snapping in Max, and was actually one of the few things i missed in blender when i made the transition. Great to see someone is bringing this to blender.
    My Portfolio https://cet.myportfolio.com/projects - My company home page http://www.tgfx.no - My twitter page. http://twitter.com/tgfx



  9. #29
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    Why is this so perfect and it is not in the master?!?!?! I wish we could see this in 2.8 or earlier. Where can I find the build with this system??



  10. #30
    Originally Posted by Leafar View Post
    Why is this so perfect and it is not in the master?!?!?! I wish we could see this in 2.8 or earlier. Where can I find the build with this system??
    http://blenderartists.org/forum/show...anical-Blender



  11. #31
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    Best refer there as things where becoming out of topic according to post title



  12. #32
    Member Gwenouille's Avatar
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    This is a great development ! I like the fact that such basic functions are still a priority for some people.

    I agree with the need of a major overhaul of the snap functions though. You have the feeling that things have grown like wild vegetation over one another, not in symbiosis.



  13. #33
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    Originally Posted by Gwenouille View Post
    This is a great development ! I like the fact that such basic functions are still a priority for some people.

    I agree with the need of a major overhaul of the snap functions though. You have the feeling that things have grown like wild vegetation over one another, not in symbiosis.
    Could you explain it better ?

    I think the main issue here has been to find a relation between a cad user could expect and how blender works and name this on UI.

    The snap tools are developed following this https://developer.blender.org/T45734



  14. #34
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    Guys, I was vitaly interested in above subject (CAD-like adjustments/enhancements) and commented a lot, since Blender version ca. 2.5, instead or prior to discussing it'd be best to see good examples: would you just take a look at:
    1. DraftSight / Nanocad ( ESNAP or SNAP command), cursor tracking
    2. Sketchup (automatic snap, excellent cursor tracking, working plane)
    No.1 is free ,even for commercial use, No.2 - for educational only, both free to dowload and check out.

    then we could develop further discussion ?
    Last edited by bluecd; 01-Apr-16 at 06:24.
    bluecd



  15. #35
    Originally Posted by Leafar View Post
    Why is this so perfect and it is not in the master?!?!?!
    It's better not to add all useful features at once, because then donations will stop. Think about it. Open source projects need donations and you get them easier if there is a promise or hint about new cool features. This makes people donate. If Blender is some day ready (probably never will) then there will be much less donations.



  16. #36
    Member MmAaXx's Avatar
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    Originally Posted by Krice View Post
    It's better not to add all useful features at once, because then donations will stop. Think about it. Open source projects need donations and you get them easier if there is a promise or hint about new cool features. This makes people donate. If Blender is some day ready (probably never will) then there will be much less donations.

    Sure, it works exactly like this.
    lol.



  17. #37
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    Originally Posted by bluecd View Post
    Guys, I was vitaly interested in above subject (CAD-like adjustments/enhancements) and commented a lot, since Blender version ca. 2.5, instead or prior to discussing it'd be best to see good examples: would you just take a look at:
    1. DraftSight / Nanocad ( ESNAP or SNAP command), cursor tracking
    2. Sketchup (automatic snap, excellent cursor tracking, working plane)
    No.1 is free ,even for commercial use, No.2 - for educational only, both free to dowload and check out.

    then we could develop further discussion ?
    Of course can discuse about it I 'm and experienced AutocaCad user, and also i have been working with SolidEdge and SolidWorks. Also i was a Inventor user, but this was some a time ago (v6) !

    About Drafstight, i tested it some days ago and i think is similar to Acad, but if i must change i would prefer a free (in terms of freedom) aplication.

    I have no expirence with sketchup.

    Did you tried the development we are working on ?



  18. #38
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    Originally Posted by Krice View Post
    It's better not to add all useful features at once, because then donations will stop. Think about it. Open source projects need donations and you get them easier if there is a promise or hint about new cool features. This makes people donate. If Blender is some day ready (probably never will) then there will be much less donations.
    I do not see the relationship between question and your response. I think that the business of and openproject, should be services around it, and not focusing only to donations.



  19. #39
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    +1. Thats why I want to have an improved BGE earning money for the BF so these kind of problem would not exist or they would be smaller.
    A BGE with a bussines model like Unity or UE and with Blender still free and open would be a dream came true.

    Sorry for the offtopic.



  20. #40
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    Originally Posted by MmAaXx View Post
    Sure, it works exactly like this.
    lol.

    +1. Thats why I want to have an improved BGE earning money for the BF so these kind of problem would not exist or they would be smaller.
    A BGE with a bussines model like Unity or UE and with Blender still free and open would be a dream came true.

    Sorry for the offtopic and for the double post. XD
    Last edited by Leafar; 02-Apr-16 at 11:45.



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