For the past few days I have been learning how to use python in gameBlender, and for the most part I’m finding it pretty self explanatory, however I’m getting confussed over apparent holes in the gameBlender python API.
For instance, there exists the actuator KX_SCA_ReplaceMeshActuator which can replace meshes. This actuator has the 2 methods getMesh() and setMesh(). On the other hand if one where to look at the API for KX_GameObject, one would find getMesh(), but no setMesh().
As I see it, gameBlender has available functionality which simply hasnt been implemented in the gameBlender python API. My question is whether this was done by design or if those methods simply havent been implemented yet.