making duped objects child of duping vertex

I have an object with child and DupliVerts on. I want to make dupli objects real and have each newly created object the child of the vertex (from the parent mesh) that it was spawned from.

e.g a porcupine with spikes. I want the spikes to conform to the porcupines body when I add an armature to the body mesh. The spikes have time offsets and constraints as well so they can’t be in the same mesh as the body.

Anyone know of a script that does such a thing?

cheers,

neil

Welcome to elysiun.
what you’r asking is already fesable in tollbox(spaceKEY) -> transform -> clear/apply -> make dupli real.

I’m not sure the makeDUpliReal function makes real dups vertexparented to original mesh…

Stefano

Dho! me reading too fast.
But by making dupli real, you could also parent the spike directly to the armature of the main body, Or you character is so soft it deform too much for this kind of solution?
For a python acces to vertex parent, I have no idea for the moment, maybe someone else know.