Wrong Znormal translate using bpy.ops.transform.translate

Hi all!

I’d like to move some face of a mesh along Z normal axis, but using for example “bpy.ops.transform.translate(value=(0, 0, 10), constraint_axis=(False, False, True), constraint_orientation=‘NORMAL’)” give a wrong result.

As you can see from the image, it doesn’t work as I would. (Icosphere.001 is edited by modeling by hand with same Z distance)


Anybody can help me?

thanks, Nicola :slight_smile: