Hi!
Does anyone know an opengl exporter plugin for Blender, that exports openGL codes from the meshes?
for example like this:
glBegin(GL_TRIANGLES); glNormal3f(0, -1, 0); glVertex3f(-2000, 0, -2000); glVertex3f(2000, 0, -2000); glVertex3f(2000, 0, 2000);
glVertex3f(-2000, 0, -2000); glVertex3f(-2000, 0, 2000); glVertex3f(2000, 0, 2000); glEnd();