> adds a wired square with instances for tileable pattern creation
> use the default blender scene units
#1 Update: Help Text / Camera Setup (when using Arrays) #2 Update: fixing bugs / Optimize Join https://drive.google.com/file/d/0B5QQIWH-54S1eDBFNUlLaXJlaHc/view?usp=sharing
You have to respect the order of use:
1 > add squares (don´t rewrite them)
2 > fill only the middle one with new geometry: join or editmode
3 > join all together (select only the middle one as active: press join)
4 > cut it out (with 3d geometry press cutout fill 3d)
5 > if needed set two array on it
6 > use camera when arrays added
7 > have fun
8 > Demo Clip Version 1
1 > add squares: don´t rewrite them
2 > fill only the middle one with new geometry in editmode or join someting to it
3 > to join all together: select only the middle one as active and press join
4 > cut it out: depends to geometry (with 3d geometry press cutout fill 3d)
Example:
you want to create a scifi floor and you have only fill the rectangle wire in fill pattern,
without overlapping to the instance panel.
Then you have to remove douple after joining the instances, before you cut it out.
In 2.78 when doing the cutout it do not delete the instances grid, because of that when you finish the cutout and hit for array the array don’t work properly living spaces according to the grid. Notice that if I go to edit mode after the cutout and remove the plane instances and then add the array it works the right way. Not sure if is a conflict with an existing addon but I can’t really say.
Thanks for the feedback.
I created a complett new one.
It has now a own TAB with separate panels.
Please try it!
The Steps are the same like in the previous version:
I really like this addon. A couple of things: the latest install, doesn’t appear or behave like what’s displayed in the video tutorial. Not just you, a number of addons, sometimes just because of the complex goodness they offer, don’t always keep up with the changes made to them, or trickle down to the years old examples which no longer comport with how things are done (or not) using the most recent update. I believe the word commonly used is “deprecated”.
I like what’s possible with planes and curves. I tried using a cube in the latest iteration. I just couldn’t get it to work. Would it be possible to add an option for objects as well? Seems to me there’s a lot of potential for primitives and solids here as well.
@unkerjay: thx fot he feedback. More feature and a new demo will come.
But for now:
The best way to adding new objects is always to the middle field (instance fill),
where all the work for a tileable pattern needs to be done.
> in objectmode: join [ctrl+J] all needed objects with the plane
> in editmode: add every mesh you need
Do the same with curves. Therefore you can use this addon setup: