Okay, I’ve scripted a LOT of stuff in the BGE, but
in the standard use for rendering… not so much.
So, in the BGE, I know scripted functions are executed
for each frame as the game is running. When I’m making
a animation for rendered output to file, I’m not exactly
sure how that works.
Referencing a visualizer tutorial, for instance, it shows me
how to programmatically make all my shapes and bake
the f-curves and whatnot. Pretty simple and straightforward.
But it does that all at once when I run the script.
What I need to do is something like that, but I need the process
to do specific things successively frame after frame. I’m
not really sure how that works.
I think what I’m asking is how do I write my script so it
is executed in each frame to setup the adjustments for the
new frame?
I just confused myself with the question…
Thanks in advance!
Christopher