Hi. For the purposes of baking (normals) an image needs to be manually assigned inside of edit mode, in the UV editor, to the object receiving the baking information.
When I go through this process by hand, absolutely no information is passed to the Script/History windows. How/Where/What are the commands to apply an image as the active image to the UV’s of a model, so that it is the active image when baking?
I need to automate this, so, I need to find out what the commands are.