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Thread: A new fork of the engine

  1. #1081
    Hello,

    UPBGE 0.2.0 is released today. This version is a regular version released on ~1month, it includes some news features as sky environment texture, python inputs helper and empty physics shape. Also a lot of bug fixing were pulled in this release.

    More informations can be found on the documentation: https://doc.upbge.org/releases.php?id=0.2.0
    Downloads: https://download.upbge.org/

    Thanks for supporting us
    UPBGE: main page documentation #upbgecoders #upbgeusers.



  2. #1082
    Gonna try it today



  3. #1083
    Member Nicholas_A's Avatar
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    I'm making an update button add-on that will automatically check for new upbge releases and will give you the option to update right inside of blender.
    My website | My YouTube channel | My Blendswap profile | Current Project: [BGMC 25] Ant Panic!

    I sell custom logos for $5 (among other things). Check them out!



  4. #1084
    Member BluePrintRandom's Avatar
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    so happy about the empty physics shape!
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  5. #1085
    I can't get Sky Texture to work.....I got the Sky background working, but the Environment Lighting is giving no effect. See both images.
    Attached Images Attached Images



  6. #1086
    Member mataii's Avatar
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    Originally Posted by tristan73 View Post
    Hello,

    UPBGE 0.2.0 is released today. This version is a regular version released on ~1month, it includes some news features as sky environment texture, python inputs helper and empty physics shape. Also a lot of bug fixing were pulled in this release.

    More informations can be found on the documentation: https://doc.upbge.org/releases.php?id=0.2.0
    Downloads: https://download.upbge.org/

    Thanks for supporting us
    Thanks for the update Tristan73!



  7. #1087
    Member BluePrintRandom's Avatar
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    Originally Posted by ADVANCESSSS View Post
    I can't get Sky Texture to work.....I got the Sky background working, but the Environment Lighting is giving no effect. See both images.

    this is all sorts of creepy

    creepit.jpg
    Last edited by BluePrintRandom; 14-Sep-17 at 10:45.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  8. #1088
    Member BluePrintRandom's Avatar
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    Thank you Tristan, Youle, and TwisterGE, LordLoki, and anyone else who has contributed the UpBGE

    this release has some really nice stuff!

    thanks Moguri and blender devs as well.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  9. #1089
    Member Akira_San's Avatar
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    @ADVANCESSSS, any errors in the console? Its possible you are using an incorrect image size?
    anime, manga, blender3d



  10. #1090
    I'm pretty certain there was no errors displayed. I fittled around trying it a bit, no errors seen during the on/off/on/off tries. I usually see errors displayed btw too. I also tried it on a blank new scene today, no success. No result in play mode nor viewport. Image size is like 3000xsomethin

    Btw I mean the new feature - environment lighting, I can't get it working.
    Last edited by ADVANCESSSS; 14-Sep-17 at 14:48.



  11. #1091
    What is your texture like?
    UPBGE http://upbge.org/ - Know some C/C++ or Can help with the project? Join #upbgecoders @ irc.freenode.net



  12. #1092
    Member Nicholas_A's Avatar
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    I made this addon for UPBGE. Go check it out!
    My website | My YouTube channel | My Blendswap profile | Current Project: [BGMC 25] Ant Panic!

    I sell custom logos for $5 (among other things). Check them out!



  13. #1093
    Interesting addon Nicholas_A

    @TwisterGE The texture is a 3040x1900 jpeg of trees. Those 2 screenshots show it a tad. Sky background works, however I can't get the new feature working - environment lighting from-the-sky. Maybe send me a blend file of it working?



  14. #1094
    Ok, make sure the texture is in this format:
    UPBGE http://upbge.org/ - Know some C/C++ or Can help with the project? Join #upbgecoders @ irc.freenode.net



  15. #1095
    I can try that, however, if you look at those 2 screenshot comparisons, there is 0 difference noticeable.



  16. #1096
    How's it going? Does the new feature Environment Lighting from sky texture work for anyone? There is no instructions that I don't know, I followed all I could...Please explain on website how to use?

    Btw I can't attempt another try with a different pic I don't have the time. . ....my trees one was pretty close and there was 0 result when comparing after zooming in....so...won't make a diff if change pic



  17. #1097
    @ADVANCESSSS: Your image is 3040x1900, and we accept image on ratio 3x2, but here 3040/3 != 1900/2. So the image isn't creating a cube map anyway. Though blender should be already complaining about the size.
    UPBGE: main page documentation #upbgecoders #upbgeusers.



  18. #1098
    Today I tried re-sized images. 3000x2000, and 1000x2000 I think it was, and no success.

    My steps I take:

    - Open texture in world texture panel.
    - Change to that Equadrial view or whatever it's called (lol)
    - Remove tick at bottom and tick the one under it I think it's horizon.
    - In World Panel tick Real Sky.
    - Tick Environment Lighting.
    - Change to Sky Texture
    - Tried various values like 1.0, 1.1, 5.0, 30.0
    > No worky...No visual change on my model or the floor from the sky.



  19. #1099
    @ADVANCESSSS check my latest blog post about this:
    https://twisterge.blogspot.com.br/20...-in-upbge.html

    Here I teach exactly how you should use this feature
    UPBGE http://upbge.org/ - Know some C/C++ or Can help with the project? Join #upbgecoders @ irc.freenode.net



  20. #1100
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    For the single image in the cubemap, the width and height must be identical. This is an OpenGL limitation.
    In the BGE there is also an second limitation that the image need to be powers of two. I don't know if the UPBGE still have this limitation.
    So use 3072x2048 to be sure.



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