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  1. #1141
    Finally, Form Factor works ! O.O


    Nevermind, there is no bug. Simply it was the new Form Factor. I had the top object set at 0 Form Factor. Before it used to register as 0.4 ALWAYS no matter the number set. Now 0 does mean/work as 0. So everybody check your objects's Form Factor settings ! I hope 0.4 still has the exact same effect as 0.4 did before this build. I'll try to test that.

    Done testing. 0.4 Form Factor gives you the same affect as earlier builds. Set your objects to 0.4 if different numbers. Then, if you want to improve your project, adjust the Form Factor.
    Last edited by ADVANCESSSS; 11-Dec-17 at 12:43.



  2. #1142
    Member
    Join Date
    Sep 2009
    Location
    Berlin, Germany
    Posts
    29
    Hi tristan73,
    I download the actual version from UPBGE 0.2.3. But this version has the same bug as some month before !!!!!

    IT IS NOT POSSIBLE TO DISPLAY DYNAMIC TEXT with a Property Text. UPBGE has not option to display dynamic text !!!

    In any game you have dynamic outputs for ... speed, counts, points etc. No textoutput, no game.
    How can I display dynamic text with UPBGE ???????
    Can any body help?

    Anybody can test it:
    • Start UPBGE
    • Change to Blender Game mode
    • Delete the default cube, add a plane
    • Select the plane and add in the logic panel a property "Text" of type "string"
    • Write text into the property value
    • Then start with "P"
    • Add material to the plane. Modify the material so the ARIAL.TGA file can display singel letters.
    • Start with "P" again.
    • Result: not text output in any trys.


    Peter
    Last edited by PeterBluewin; 11-Dec-17 at 15:24.



  3. #1143
    Member
    Join Date
    Sep 2009
    Location
    Berlin, Germany
    Posts
    29
    UUUuuiuuuuuuuuuuuuuu,

    the Text-Object has a new context!!!
    The text-object can receive dynamic text from any values. That it !

    Sorry, I search in a wrong direction.
    Peter



  4. #1144
    Member BluePrintRandom's Avatar
    Join Date
    Jul 2008
    Location
    NoCal Usa
    Posts
    18,520
    textobject.text = str(someobject['property'])

    https://pythonapi.upbge.org/bge.type...ontObject.text
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  5. #1145
    Member
    Join Date
    Sep 2009
    Location
    Berlin, Germany
    Posts
    29
    Yes, thank you very much.
    And I found this simple solution without any Pyhton programming:

    Test-Textausgabe_in_UPBGE.png

    ...and at Runtime:

    blender_upbge.exe Screenshot 2018.01.02 - 20.05.20.85.png

    I would like to make a new short thread for this important info.
    Peter
    Last edited by PeterBluewin; 02-Jan-18 at 14:10.



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