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  1. #1101
    Yay. I seen some of the video, but I decided to do this later as it requires a bit of thought...



  2. #1102
    Member Doc Holiday's Avatar
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    Originally Posted by TwisterGE View Post
    @ADVANCESSSS check my latest blog post about this:
    https://twisterge.blogspot.com.br/20...-in-upbge.html

    Here I teach exactly how you should use this feature
    Ah! Thanx for this. Now i get it working. This is so awesome.



  3. #1103
    Member BluePrintRandom's Avatar
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    some_candy.png
    made this in upbge today :3
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  4. #1104
    Nice to see that BPR. It would be better to see the effect on a smooth high-res human model with a full hd texture though. Then we can also see if there is any need for improvements.

    What about an object reflection its light onto other objects? What about multiple bounces (maybe 1 bounce)? What about just making a real trace system for lights instead of cubemap hacks?
    Last edited by ADVANCESSSS; 22-Sep-17 at 11:16.



  5. #1105
    Member JustinBarrett's Avatar
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    Am I hallucinating or has there been a bug fix release of UPBGE 0.2...I now see a download for 0.2.1..is that correct?

    Yes, i was correct...I'm having a lot of problems with it though....I may need to update my dependencies....I'm on linux...any other linux user have any problems?
    Last edited by JustinBarrett; 10-Oct-17 at 14:17.
    "The crows seem to be calling my name." Thought Kaw.
    Myrlea, "The Shepherd's Quest" formerly "Valiant" [project]



  6. #1106
    Member Akira_San's Avatar
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    Originally Posted by JustinBarrett View Post
    Am I hallucinating or has there been a bug fix release of UPBGE 0.2...I now see a download for 0.2.1..is that correct?
    Yes, its Upbge 021
    anime, manga, blender3d



  7. #1107
    Hello everyone,

    As some of you already seen, UPBGE 0.2.1 was released. The major effort in this release was dedicated to simplify the meshes with modifiers render.
    Else some features as render queries and some physics option were implemented, for more details see the release note: https://doc.upbge.org/releases.php?id=0.2.1

    The builds are available as habits from: https://download.upbge.org/.
    UPBGE: main page documentation #upbgecoders #upbgeusers.



  8. #1108
    Member mataii's Avatar
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    Thanks a lot for the update tristan73
    Last edited by mataii; 10-Oct-17 at 16:22.



  9. #1109
    Member BluePrintRandom's Avatar
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    thank you tristan!
    (awesome that your tackling physics)

    any chance at btMultiBody constraint in the future?
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  10. #1110
    amazing and perfect

    we should support you

    thank you so much



  11. #1111
    Member mataii's Avatar
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    Have you ever noticed this?

    Using a mouse movement sensor linked to a motion sensor with either, movement or rotation, it rotates even when you are not moving the mouse.

    It seem that the sensor keeps sending a pulse every second (activated or not with true pulse mode), this happens with BFBGE and UPBGE.

    here is a blend. mouse_movement_bug.blend



  12. #1112
    Originally Posted by mataii View Post
    Have you ever noticed this?

    Using a mouse movement sensor linked to a motion sensor with either, movement or rotation, it rotates even when you are not moving the mouse.

    It seem that the sensor keeps sending a pulse every second (activated or not with true pulse mode), this happens with BFBGE and UPBGE.

    here is a blend. mouse_movement_bug.blend
    i notice something similar when using the viewport player.

    does this occur when using standalone/fullscreen?
    System "IVAN" (rev 1.3b) - Win7 64bit - Blender 2.74:
    CPU- Intel i3-3220 3.30 Ghz | GPU- EVGA GTX 970 | RAM- GSkill Ares 16GB 1600 Mhz | MB- ASUS P8Z77-V LK



  13. #1113
    Member JustinBarrett's Avatar
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    I've got no ui buttons or header(file view etc) on linux...I may need to open an issue on git hub...I will investigate a bit more first.
    "The crows seem to be calling my name." Thought Kaw.
    Myrlea, "The Shepherd's Quest" formerly "Valiant" [project]



  14. #1114
    if i run UPBGE in linux




  15. #1115
    @JustinBarret, @m5ables: please post the console log.
    UPBGE: main page documentation #upbgecoders #upbgeusers.



  16. #1116
    this is my console log

    https://file.io/ZJbJvX



  17. #1117
    this is my console log

    https://ufile.io/gehpn



  18. #1118
    Hello,

    @m5ables: New linux build are updated with python binary linked against static libraries. Please confirm that it works for you.
    UPBGE: main page documentation #upbgecoders #upbgeusers.



  19. #1119
    hello tristan73

    it is working now

    thankyou so much



  20. #1120
    Member JustinBarrett's Avatar
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    Yes, mine is working...I had trouble updating python after that it worked...but this build also works...so...thanks either way
    "The crows seem to be calling my name." Thought Kaw.
    Myrlea, "The Shepherd's Quest" formerly "Valiant" [project]



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