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  1. #1001
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    @sdfgeoff: don't worry, if we can't use this picture, maybe we'll pick a screenshot in one of BGMC 24 games



  2. #1002
    Would be nice to have this on UPBGE.


    Probably the best LOD method.



  3. #1003
    Hello everyone,

    UPBGE 0.1.7 was released yesterday, the builds are provided from: https://download.upbge.org/

    This version includes several changes like the support of BPPlayer, new material nodes (time, texture lod bias, vector reflect), UI time scale, frustum culling debug etc…

    All these features are listed in https://doc.upbge.org/releases.php?id=0.1.7

    Thanks for support
    UPBGE: main page documentation #upbgecoders #upbgeusers.



  4. #1004
    Member BluePrintRandom's Avatar
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    Thank you~!

    amazing work this release !

    Not far from PBR in GLSL now!

    next up is using GI probe grid, and reflect probe grid.

    BTW great idea on the mouse over sensor mask
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  5. #1005
    Member mataii's Avatar
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    Thanks a lot for the release tristan73 , downlading right now



  6. #1006
    Thanks a lot, it's really nice that you pay attention to idividual requests (Evironment Lighting API ). I have some resources for upbge, unfortunately my computer is broken but I hope I can show them in a few days anyway.



  7. #1007
    Member JustinBarrett's Avatar
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    i ASSUME THE NEXT RELEASE IS ON HOLD UNTIL EVEE (oops caps) and 2.8 are complete?
    "The crows seem to be calling my name." Thought Kaw.



  8. #1008
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    We do ~1 release per month based on blender 2.78 for now.



  9. #1009
    Hello everyone,

    UPBGE 0.1.8 is now released ! The main features are the shadow slope bias and environment lighting python API. This release isn't too big because youle was hardly working on Eevee code to experiments merge and i was busy with exams.

    The release doc is: https://doc.upbge.org/releases.php?id=0.1.8
    The builds will come tonight.

    I want to thanks Nicholas_A for the splashscreen image, youle for his hard work on Eevee sources and Akira_San for the videos he made: https://www.youtube.com/watch?v=tnKF...qRb1_B-p7eG76L.
    UPBGE: main page documentation #upbgecoders #upbgeusers.



  10. #1010
    Member BluePrintRandom's Avatar
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    Thank You Tristan and the whole upbge team!!

    Hypersomniac said he pushed some really recent performance upgrades to evee on twitter.

    Maybe they will help out?
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  11. #1011
    I know that Eevee and UPBGE are diiferent engines.
    But as they both are real-time engines, I gues there could be some stuff that can be shared by both engines.

    Have there been conversations with the viewport / Eevee team, maybe about what from Eevee could possibly be used in UPBGE?

    Also is there some sort of roadmap?
    When can we for example expect the new material system and PBR?
    Or do we have to wait for these until the 2.8 release?



  12. #1012
    @jovlem, hopefully we will not wait 2.8 release, we are currently talking with the Eevee team and making a proposal for a common API used by Eevee draw engine and (UP)BGE.

    So all the features of Eevee will be possible in (UP)BGE.
    UPBGE: main page documentation #upbgecoders #upbgeusers.



  13. #1013
    Hello everyone,

    All the releases are uploaded to the server now, look at https://download.upbge.org/.

    Notice that now the downloaded files use a proper format showing the UPBGE version downloaded.
    UPBGE: main page documentation #upbgecoders #upbgeusers.



  14. #1014
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    A quick video of work in progress in bge 2.8 branch:


    https://www.youtube.com/watch?v=K98Q...ature=youtu.be



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