When using the explode modifier, I notice it somehow generates a voronoi type of edge splitting on objects which are the shards of the explosions. But is it possible to subdivide only those edges? or add vertex groups specifically for those edges?
When using the explode modifier, I notice it somehow generates a voronoi type of edge splitting on objects which are the shards of the explosions. But is it possible to subdivide only those edges? or add vertex groups specifically for those edges?