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Thread: [Addon]Manuel Bastioni Lab, turns Blender in a laboratory for 3d humanoids creation.

  1. #1
    Member Manuel's Avatar
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    [Addon]Manuel Bastioni Lab, turns Blender in a laboratory for 3d humanoids creation.

    UPDATE 14 April 2017


    Version 1.5.0 ready for download!
    http://www.manuelbastioni.com/release_note_150.php




    ===================================

    UPDATE 03 November 2016


    Version 1.4 ready for download!
    http://www.manuelbastioni.com/release_note_140.php


    ===================================


    UPDATE 25 July 2016


    Version 1.3 ready for download!
    http://www.manuelbastioni.com/release_note_130.php



    ===================================

    UPDATE 23 APRIL 2016


    Version 1.2 ready for download!
    http://www.manuelbastioni.com/release_note_120.php

    ===================================

    UPDATE 08 March 2016


    ManuelBastioniLAB 1.1.0 ready for download!
    http://www.manuelbastioni.com/release_note_110.php
    Enjoy!

    ===================================

    I'm proud to announce the born of my new creation: "Manuel Bastioni Lab", a tool to turn Blender in a powerful laboratory for 3d humanoids creation.
    It permits to easily create rigged humans and anime models with few clicks.
    I wrote it upon the 15 years experience gained on CG characters projects (for example www.makehuman.org) and I'm happy to share it with you.
    It is free and open source and can be downloaded from my site http://www.manuelbastioni.com
    Enjoy!
    Attached Images Attached Images
    Last edited by Manuel; 14-Apr-17 at 06:16.
    My open source Blender addon to create 3D humans: www.manuelbastioni.com



  2. #2
    Thanks a lot. With DAZ introducing DRM, it is high time the FOSS community stepped in on this subject.



  3. #3
    Member comeinandburn's Avatar
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    Wow this is an incredible gift! thanks for sharing with the community Manuel, this is incredibly generous!



  4. #4



  5. #5
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    Thank you for the work done. Good luck in further the addon development



  6. #6
    Member Manuel's Avatar
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    Thank you! I still have many things to add to lab..it's not just a simple character creator, but I'm developing it with a scientific orientation (for realistic types).
    I'll post a short video soon. In meantime here is an infographic about the meaning of "type" in lab.

    types01.jpg
    My open source Blender addon to create 3D humans: www.manuelbastioni.com



  7. #7
    I was expecting this to be able to make aliens and monsters.



  8. #8
    I am quite perplexed by the UV layout: e.g. huge space dedicated to legs and tiny areas for eyes. Even worse a single UV layout for the whole figure (Poser/DAZ figures use at least face+head, body, arms+legs and eyes). Having a single material for the whole character does not help .

    As it is now, making good portraits is out of question.



  9. #9
    look nice. Thanks

    ==edit==
    and I found the answer "which is the difference between makehuman?" on http://www.manuelbastioni.com/guide_..._makeHuman.php
    Last edited by Oyster; 28-Jan-16 at 12:13.



  10. #10
    Member Manuel's Avatar
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    Originally Posted by jpb06 View Post
    I am quite perplexed by the UV layout
    Version 1.0.0 is mainly focused on modelling features. It provides a base UV layout for general use.
    Materials are just place holders.
    Next releases will gradually add more support for materials (in particular cycles) and special UV projections.
    The quick list of to-do is available here:
    http://www.manuelbastioni.com/guide_...t_versions.php

    As side note, this is the result that can be obtained with a single layer (the one in MakeHuman).
    Perhaps not perfect for closeup but not so bad afterall:
    http://www.makehuman.org/manuel_bastioni_gallery.php

    @Lostscience

    Fantasy support will be added just after the completion of anime database (The lab 1.0.0 supports only the female shojo type).
    My open source Blender addon to create 3D humans: www.manuelbastioni.com



  11. #11
    Originally Posted by Manuel View Post
    Version 1.0.0 is mainly focused on modelling features. It provides a base UV layout for general use.
    Materials are just place holders.
    Next releases will gradually add more support for materials (in particular cycles) and special UV projections.
    All right, no problem and again thank you for your work .



  12. #12
    Member BrilliantApe's Avatar
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    Now this is something that might come in handy Many thanks for making this open, a great gesture Just one suggestion: As tempting as it is to make a new tab for every plugin, it makes the toolbar very hard to navigate after awhile. I would suggest putting this under the Create tab
    Last edited by BrilliantApe; 28-Jan-16 at 15:14.
    Working on an epic creative project with superheroes, aliens and lots of T&A - stay tuned!
    My hardware: Core i5 4690 3.5ghz - Geforce 960 2GB - RAM 8GB, Wacom Bamboo Fun Pen&Touch
    My software: Blender, Krita | My BA sketchbook



  13. #13
    Thank you for this...
    However, silly question:
    Under Manuel Lab 1.0 in Tools Panel, it is empty; no choices, (Select and Initiate) nothing.
    Why?



  14. #14
    Member Manuel's Avatar
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    I just posted a short video to illustrate the main features and how to use it: https://youtu.be/X-gSNDBDPM8

    youtube_capture.png

    Originally Posted by chloesdad View Post
    Thank you for this...
    However, silly question:
    Under Manuel Lab 1.0 in Tools Panel, it is empty; no choices, (Select and Initiate) nothing.
    Why?
    what version of blender are you using? Can you tell me the output from the dos console?

    Originally Posted by BrilliantApe View Post
    I would suggest putting this under the Create tab
    In my design it will include a lot of sub tools (http://www.manuelbastioni.com/guide_...t_versions.php), so I hope it will deserve a dedicated tab
    Last edited by Manuel; 29-Jan-16 at 04:30. Reason: Better quote
    My open source Blender addon to create 3D humans: www.manuelbastioni.com



  15. #15
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    Woow, what a contribution to the community, many thanks!!!
    Downloaded it, works super nice so far.

    The "Import charakter" only imports .json files, is this right?

    Thanks again, this is really a great add-on.



  16. #16
    Wow! Really awesome contribution. Just tested it and love it so far! Thanks and keep it up!



  17. #17
    Manuel, this is amazing, thank you so much!



  18. #18
    For making humanoids you could make it have a percentage slider for what type of animal you want to mix with the
    character.The percentage slider would allow people to modify how similar the character will be to that type of animal.
    I think the aliens they make in sci fi movies are a mixture of human and animal.



  19. #19
    Member BrilliantApe's Avatar
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    Originally Posted by Manuel View Post
    In my design it will include a lot of sub tools (http://www.manuelbastioni.com/guide_...t_versions.php), so I hope it will deserve a dedicated tab
    Looking forward to what youŽll come up with then
    Working on an epic creative project with superheroes, aliens and lots of T&A - stay tuned!
    My hardware: Core i5 4690 3.5ghz - Geforce 960 2GB - RAM 8GB, Wacom Bamboo Fun Pen&Touch
    My software: Blender, Krita | My BA sketchbook



  20. #20
    Member julperado's Avatar
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    Looks very nice!

    Thank's for sharing, this combined with MetaRig and BlenRig will be very useful for quick character creation where detail is not a priority (Archviz, background characters for vfx, previsualization, concept art, simple game characters)



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