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  1. #241
    Member so3Datel's Avatar
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    it looks promising
    I hope that you will not stop and implement such a function as "show flipped islands"
    3282-overlapping+uv+example.jpg



  2. #242
    Member Nutti's Avatar
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    @mifth

    Thanks for your testing. It helped me a lot.
    @DcVertice please check your usage of Transfer UV


    @rombout

    I'm very helped from your feedback.

    But i notice that pressing U doesnt show the items from UV magic in the Unwrap menu, is this correct?
    Yes, it is correct.
    I deleted them because I think U menu should not be complicated.


    @tungee

    thanks.
    I will release v5.0 ASAP, and commit to Blender repo too.


    @flendish55

    Thanks for your feedback.
    Your comment always me happy to develop this add-on.


    @renderhjs

    Thanks.

    does it use custom BGL / OpenGL drawing in the viewport?
    That's right.
    Overlapped UV uses bgl module.
    you can see the implementation of the rendering procedure from below link.

    https://github.com/nutti/Magic-UV/blob/79a0f5f09497a5e96568c2ac4fd714e8c2d0f1dc/uv_magic_uv/muv_ovlpuv_ops.py#L288-L304


    @so3Datel

    Emphasize flipped UV is already in develop branch of Magic UV.

    https://github.com/nutti/Magic-UV/archive/develop.zip

    Please check it.

    ba_20170104-2.png
    Last edited by Nutti; 04-Jan-18 at 07:03. Reason: Fix



  3. #243
    Member so3Datel's Avatar
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    @Nutti, I'm try install addon "Install from file", select Magic-UV-develop.zip, Press "Install", but nothing happen.
    ps. my bad, i'm don't reed installation manual
    Last edited by so3Datel; 04-Jan-18 at 09:18.



  4. #244
    Member Nutti's Avatar
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    @so3Datel

    You may know, Magic UV is always included in Blender.
    So you can use it without installation.

    https://wiki.blender.org/index.php/D...d-ons#Magic_UV

    But it is a stable version, so you must install manually if you want to use development version on GitHub.

    Installation steps of the development version are as follows.

    1. Delete a stable version add-on. (The files of add-on are located in the path shown in File section in add-on information.)
    2. Download development version. https://github.com/nutti/Magic-UV/archive/develop.zip
    3. Unzip it
    4. copy uv_magic_uv folder to the location where the files of the stable version is located on
    5. Reboot Blender

    P.S. When I release Magic UV v5.0, I will commit them to Blender. So these features will be able to use without installation.
    Last edited by Nutti; 04-Jan-18 at 09:23. Reason: fix



  5. #245
    Member Nutti's Avatar
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    Hi,

    I finished Emphasized Overlapped/Flipped UVs feature, and it may be stable now.
    And I changed the UI to be able to display both flipped/overlapped UVs simultaneously.

    Sometimes, you are under good situation to select these UVs.
    So, I added the operation to select these UVs.

    ba_20170106.png


    I will release Magic UV v5.0 with this features.
    If you try earlier version, please try from below link.

    https://github.com/nutti/Magic-UV/archive/develop.zip
    Installation: https://github.com/nutti/Magic-UV/wiki/Installation

    @fiendish55
    Thanks for the requests about this feature in UV_Tools thread.
    Hope you like it.



  6. #246
    Member Nutti's Avatar
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    @rombout

    i think its better for UVM to add a UV map automatically, like the original addon does. Now when a object doesnt have UVmap it doesnt work.
    Sorry for my late development.
    I added the option Assign UVMap to realize it.

    ba_20180106-2.png

    This revision has already in develop branch
    Last edited by Nutti; 06-Jan-18 at 00:57. Reason: fix



  7. #247
    Member so3Datel's Avatar
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    Nutti, Display Overlapped and Flipped can't work with "Keep UV and edit mode mesh selection in sinc"?
    It shows only if overlapped or flipped polygon will be selected in 3d view (yes I know, sinc mode works like that).
    This causes a slight misunderstanding, I see all my uvs, but don't see how dislay overlapped or flipped colors.
    If I don't select all my geometry, and check overlapped or flipped uvs, it will not show me a mistakes.
    sorry for my English



  8. #248
    Member Nutti's Avatar
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    @so3Datel

    Thanks for your great feedback.
    It helped me lots.

    Display Overlapped and Flipped can't work with "Keep UV and edit mode mesh selection in sinc"?
    I forgot this option.
    So I fixed this and merged in develop branch.
    If you do not have any troublesome, please check latest version.
    Last edited by Nutti; 06-Jan-18 at 02:24. Reason: fix



  9. #249
    Member so3Datel's Avatar
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    Originally Posted by Nutti View Post
    @so3Datel
    Thanks for your great feedback.
    no, thank YOU!

    I deleted previous version from folder, and deleted official Magic UV
    Install from "If you want to try newest but unstable version, you can download it from unstable version."
    But when I press Display
    testmagicuvdisplayerror.jpg
    when I press Overlapped
    testmagicuvoverlappederror.jpg

    How does Align UV Cursor work?
    If I try Align UV Cursor > UV Island > left/center/middle/right, then 3d cursor stick to only one polygon, and only to this one, no matter which one of polygons I select or make active.
    Last edited by so3Datel; 06-Jan-18 at 04:27.



  10. #250
    This is absolutely stunning!! I have been waiting for someone to create this handy feature for so long, but it seems it was more complicated to code in blender than I was imagining. Very good job Nutti you're a bless for blender community.



  11. #251
    Member Nutti's Avatar
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    I arranged UI on UV/Image Editor.
    Please be careful to use new version.
    I think that this is the final UI change for Magic UV v5.0.

    ba_20180106_3.png

    @so3Datel

    I deleted previous version from folder, and deleted official Magic UV
    Install from "If you want to try newest but unstable version, you can download it from unstable version."
    But when I press Display
    I added a few bug fixes about this feature.
    Please try newest version.

    https://github.com/nutti/Magic-UV/archive/develop.zip

    If you will not solve any problem, please send me .blend file with private message or this thread.

    How does Align UV Cursor work?
    If I try Align UV Cursor > UV Island > left/center/middle/right, then 3d cursor stick to only one polygon, and only to this one, no matter which one of polygons I select or make active.
    I think this must be improved.
    Currently, only one UV island is targeted.
    So, I will implement this feature to recognize other UV islands too.


    @fiendish55

    Thanks.
    Feel free to make a feature requests.
    I want to improve Blender's UV workflow.



  12. #252
    Member Nutti's Avatar
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    Hi,

    I was updated World Scale UV to be able to measure and display vertex/mesh size.

    ba_20180107.png

    This is a feature request from @EndUser

    I would like to know how many metres my texture (theoretically) spans on my mesh.
    My actual task is to know out texture dimensions on track/caterpillar model.
    For correct texture shifting while tractor travels.
    Thanks to @EndUser for giving us a great feature request, and sorry for my late development.



  13. #253
    Member so3Datel's Avatar
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    I still have same troubles when I press Display Overlapped or Flipped and when i press UV Manipulation>Select UV>Overlapped. This is only for me?
    Where is located Texture Projection and World Scale UV? I dont see this features.
    sorry for my english
    Attached Files Attached Files



  14. #254
    Member so3Datel's Avatar
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    Nutti, if you look feature request, I propose you see this Maya UV Editor Explanation videos:
    https://www.youtube.com/watch?v=zRaKwaQ9JAw
    https://www.youtube.com/watch?v=6wU4xdlNwkQ



  15. #255
    Member Nutti's Avatar
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    @so3Datel

    I still have same troubles when I press Display Overlapped or Flipped and when i press UV Manipulation>Select UV>Overlapped. This is only for me?
    Thanks for bug reports.
    I fixed this bug, and you can try this one from develop branch.

    ba_20180108.png

    Where is located Texture Projection and World Scale UV? I dont see this features.
    You can find these features in red rectangle in below screenshot.

    ba_20180108-2.png


    Nutti, if you look feature request, I propose you see this Maya UV Editor Explanation videos:
    https://www.youtube.com/watch?v=zRaKwaQ9JAw
    https://www.youtube.com/watch?v=6wU4xdlNwkQ
    Thanks for your proposal.
    But I will only develop feature what Blender user really need.
    So, if you need features which are in other 3D tools, please show me exact feature name.

    P.S. You sent me a private message. But no texts are written in this message. I wonder if you missed the sending operation.



  16. #256
    Member so3Datel's Avatar
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    Originally Posted by Nutti View Post
    @so3Datel
    I fixed this bug, and you can try this one from develop branch.
    thanks you
    But, when I press Display or Update, it's calculate to long time, about 20 seconds, with simple suzanne.
    When I select Suzanne polygons and press World Scale UV > Measure it gives an error message.
    MagicUVWorldScaleUVMeasureError.jpg
    Same if I press World Scale UV > Apply
    MagicUVWorldScaleUVApplyError.jpg

    sorry for my english
    Attached Files Attached Files
    Last edited by so3Datel; 08-Jan-18 at 06:46.



  17. #257
    Member Nutti's Avatar
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    @so3Detal

    But, when I press Display or Update, it's calculate to long time, about 20 seconds, with simple suzanne.
    Currently, overlapped UV checks the all polygon is intersected each other.
    So, I will optimize this feature later.


    The error at World Scale UV is now fixed, and you can try it from develop branch.
    Please try it.

    And I think that first error pops up when you did not assign UV Map or Texture.



  18. #258
    Member so3Datel's Avatar
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    Originally Posted by Nutti View Post
    @so3Detal
    The error at World Scale UV is now fixed, and you can try it from develop branch.
    Please try it.
    I try
    maybe I don't understand how it should works and do it something wrong




  19. #259
    Member Nutti's Avatar
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    @so3Detal

    I think the usage is incorrect.
    You must assign texture to the mesh at first.
    Last edited by Nutti; 11-Jan-18 at 07:32. Reason: fix



  20. #260
    Member rombout's Avatar
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    Originally Posted by Nutti View Post
    @so3Detal

    I think the usage is incorrect.
    You must assign texture to the mesh at first.
    Perhaps add a report warning here, there are a couple more locations if i remember correct. This gives the user better understandable feedback

    Also prevents a lot "bug" posts here or on GitHub



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