I second that razorblade, this would make Blender the only tool I needed in my workflow.
I have been thinking of spending some cash on substance designer or quixel but it is all so expensive, this would change everything, why don’t you work with the BF on this?
Most probably the camera near and far values are too short or too long.
In the Model viewport right click the [+] to open the Model Viewport Settings.
Play with the Camera Near and Camera Far values until you see your model.
Add a bright color constant node to the model albedo to make it more visible.
This axe and hammer models are shown when the camera is at position (50,50,20), target at (0,0,0) and near is 10 and far is 100.
For the next release I will fix this so that the camera position, target, near and far are all set to ‘make the model visible’ values.
Mmm… I thought dragging stuff into the work area was common, but yeah, I have never done it from a menu. I will fix it so that after you select the item in the menu then you click the viewport and the node is created.
Crash. Could you please submit the Crash Report. Please try dragging an image file (png or jpg) from windows file explorer into the node graph.
some ideas;
right click in the node editor to add nodes.
easier reconnect/binding of nodes. more click space around the lines for easier selecting/deleting.
search function to not having to memorize where the nodes are.
ctrl+V ctrl+d for copy pasting.
custom meshes import in the 3d view via drag and drop
ram consumption needs to be optimized.
adding the shape creation and painting into the 3D viewport.
transform and translate could be merged into one node.
Thank you myclay, I’ll try to implement some of them.
I like how in Blender you press the space bar and a menu with a list of tools comes out. Something like this would be useful, and it can use the right mouse too as you suggest.
In the node graph you can Shift and drag with the left mouse button to duplicate nodes. (but it’s broken now, only duplicates one
I like the idea of dragging and dropping meshes, but I’ll make it work with the graph viewport. Dragging into the model viewport wouldn’t tell me if the user plans to add a new node, or add a model to the node.
RAM… Yes, I have a few ideas to make it more RAM efficient!
Honestly I don’t know when I can start working on a Linux or MacOS version. I have never been able to successfully install a C++ IDE that works with CMake and Qt in Linux… And I don’t have any Apple hardware… But I know I’ll have to do it soon!
Wouldnt coding it inside blender solve the multiple platform issues, then you can just focus on what your app is doing, and buildbots do the rest. Maybe some grace pencil extension ?
FYI i’m a programmer, if he sticks to the main blender code, then there is a lot there already inside blender.
I think he’s for the most part re-inventing the wheel here.