Issues rendering exceeded timeout in CtxSynchronized

Hello
I am rendering a scene using branched path tracing. Each time I try to get the render done I end up with the situation shown on the attached pic.
I use Branched path tracing on an AMD APU 6800K quad core and Nvidia GeForce TX 760
Is there a way to parameter so that I can get the render done using branched path?
Thanks

Attachments


I believe that’s the error that occurs when an AA sample takes too long to process? Try reducing the number of sub-samples (diffuse/glossy/transmission/etc) and raising AA samples to compensate. Reducing tile size may help as well.