Originally Posted by

**Hadriscus**
Thanks for your response. The "bad" one is the first, the one with four distinct slopes in place of a smooth bump; like you say distance is calculated using edge length, so on a grid mesh like the one pictured, a point at a certain distance on a diagonal from the origin appears twice as far from it than a point at the same distance sitting on a straight edgeloop. This has been an annoyance of mine for some time, so naturally it's the first thing that came to mind when I saw your pictures.

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