Let's(try to) make a FPS

Hi, if you have a good skill in modeling or texturing, we can try to work together and create something cool.
I know a little bit of coding and logic, and just what is missing to the project go on is the models and consenquently, the textures.
If you are interested, just reply.:eyebrowlift:

Hi, these are models that you guys can edit to make it better. Only low poly pls.





So, i have some models unfinished

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I can do modelling but I would like to know more about the game you want to create.

My blog where I upload some of my work from time to time: http://dancing-polygon.tumblr.com/

I could help with the texturing, and coding.

I can provide a working inventory and weapon system,
and even enemy ai and turrets,

but a fps is much more then a few weapons,
you will need a tile kit using a uv atlas that you use to build your levels,
not only does this effect loading speed, but also your raw frame rate,

with a tile kit for buildings + upbge geometry instancing + some good plant packs + a splat mapped terrain and the game can load very fast and perform very well,

weapons are easily doable,

by far the hard part is getting together all the art assets and having them look good individually and together.

Hey, want to help too! I can create textures, models and such stuff!
Unfortunatly I have no idea of coding in phyton (do you make it in BGE? In know a little about Unity)