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  1. #341
    https://www.foundry.com/products/modo/new-releases

    The newest version brings Unreal Bridge, modeling workflow, advanced viewport, Vertex Normal & Baking...
    Last edited by soul; 30-Jun-17 at 03:52.



  2. #342
    I am a Modo Indie usertogether with Blender but now I am using Blender only, since many people here in this thread are very experienced in Modo and Blender I would like to ask if there is an equivalent tool in Blender similar to "Linear Falloff"

    I know Mira tools have something very similar to this with its "Linear Deform" but it lacks the handle and the settings for things like falloff, using "Proportional Editing" require to hide other vertext for it to work but it works closely/similar to what "Linear Falloff", is there any way to have "Proportional Editing" only affecting the choosen vertex without hiding the other.

    Thanks.



  3. #343
    Member colkai's Avatar
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    That's similar to the falloff tools in Lightwave 9.6 As you say, Mira comes close, but having the various falloff enveloped would be great, along with the ability to better manipulate the handles.



  4. #344
    Originally Posted by recourze View Post
    I know Mira tools have something very similar to this with its "Linear Deform" but it lacks the handle and the settings for things like falloff, using "Proportional Editing" require to hide other vertext for it to work but it works closely/similar to what "Linear Falloff", is there any way to have "Proportional Editing" only affecting the choosen vertex without hiding the other.
    When PET size and types are not satisfying , hiding is the only solution in edit mode.
    But in object mode, you can use modifiers that have falloff values, use empties as reference and can be limited by vertex groups.
    In other words, you don't have 2 handles.
    But according to choosen modifier, limits settings or empty's scale or falloff radius or vertex group or a combination of these will do the job.
    https://blenderartists.org/forum/sho...=1#post3156831



  5. #345
    http://blenderaddonlist.blogspot.fi/...cle-array.html

    This addon makes it pretty fast, you just choose object give it array modifier (with number of copies), change pivot offset and spacebar search for circle array.



  6. #346
    Thank you Zeauro, I begin to understand more deeply, most of the times it is just a different name or method, I already made small scripts to replace my macro in Modo and I found a lot of macro/scripts can be found via various add-ons, mirrors, align etc.
    Originally Posted by zeauro View Post
    When PET size and types are not satisfying , hiding is the only solution in edit mode.
    But in object mode, you can use modifiers that have falloff values, use empties as reference and can be limited by vertex groups.
    In other words, you don't have 2 handles.
    But according to choosen modifier, limits settings or empty's scale or falloff radius or vertex group or a combination of these will do the job.
    https://blenderartists.org/forum/sho...=1#post3156831



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