Which commit did you compile? The test-cycles-displacement branch or the GitHub repo from the mail? And which commit hash?
The reason why I’m asking is because there have been around 5 fixes for various crashes by now, so it’d be great to know whether the crashes here have actually been fixed already or are still around.
Oh, and btw: GPU rendering isn’t working yet, it just won’t do any subdivision.
I tried the build, it crash out often, still a big step forward in comparison with the old method. at this stage I see more news around Blender.
Simple plane with textures for displace
Here is with true it render just fine http://www.pasteall.org/pic/show.php?id=101973
I m on win7 64 may be we are getting some version windows issue? what version of window do you have? this is just a guessing game, devs. will need more info?
@lukas my build is test-cycles-displacement branch hash cede8bc. checkout that typo Displacment