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  1. #81
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    very early likeness study wip (torso and head from scratch (sphere), took the leg of my free basemesh, havenīt worked on that yet):
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  2. #82



  3. #83
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    Merci beaucoup!!



  4. #84
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    Little visdev/material/color testing for the orcs skintone and armor material using a quick doodleorc:
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    Last edited by PixelPete; 08-May-17 at 14:40.



  5. #85
    Great updates, you got Arnold down very well, really like the 'weight' you've managed to put on the Orc body, sells the concept so well.

    Also thanks again for all the tips on your workflow, finally summer is coming which means spare time to put those tips to use.



  6. #86
    Member Tonatiuh's Avatar
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    Holy molly! This is more epic than ever!!!! Conan is here!!!! really nice, you already have his likeness!
    Thanks for the nice tutorial! I'll try for sure!
    Also, the hair and the dress on 80 is just fantastic!



  7. #87
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    @PolyPincher: Thanks, nice to hear that! Iīm looking forward to seeing what you come up with!
    @MyMan: Thanks man!

    Little doodle I did for the dyntopo test thread:
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  8. #88
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    My free basemesh is now available on Blendswap aswell. Iīve also updated the gumroad entry in case someone wants to have it in his gumroad library. Share the links with your friends!
    Click image for larger version. 

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  9. #89
    Heh, I little bewildering seeing you call that Centaur a 'doodle'.

    Again very generous of you to share that extremely well detailed basemesh.



  10. #90
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    Itīs my pleasure man!

    Playing around with skin shading in UE4 (probably the best thing to do in order to notice all the mistakes that still have to be corrected in my basemesh (especially the face and his back)):
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  11. #91
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    No texturing was involved here, I just transfered the basemesh into Adobe Fuse and played around with the sliders. Itīs nice for quickly getting a base going:
    Click image for larger version. 

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  12. #92
    Originally Posted by PixelPete View Post
    Thank you two!

    @ToshiCG: Nope, but I have a ton of anatomy books I learn from, plus what I find incredibly useful is: http://www.visiblebody.com/atlas_pc_overview/ (Iīm not getting paid to advertise this... unfortunately... but itīs great!)
    Yo, quick question, I'm hoping for a quick response since I'm not sure how long the sale is for..
    That website you're lowkey advertising for, what exactly does it teach you? Does it teach you muscle growth as scene in your recent posts (dem biceps), or are those things you've learned from other sources?

    Your work is great, which is why I'm asking.
    I'm an animator! My current project
    Want to have a second opinion on projects - leave me a message!
    Yt: https://www.youtube.com/watch?v=c6R2tQVFX4E



  13. #93
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    Thank you!

    It is basically a 3d human skelleton with all the muscles on top of it, which you can hide one by one/layer by layer. By doing that you can more easily understand where each muscle lies in relationship to the others/ how they are shaped and where they are attached to the bones. This is useful if you are the type of guy who not only likes to kick ass but also likes to KNOW exactly what heīs doing when he is kicking as. Also; if you generally like to and have the patience to teach others about things you know, you are probably the type of person who will find this useful in learning to sculpt dem biceps.

    If you on the other hand just want to become great at making dem biceps as quickly as possible, you can skip this tool. The fastest way to improve your artistic eye is by copying A LOT. Make 2-3 biceps a day from photo reference or 3d reference (scans or basemeshes that you like) and try to make each one better than the last one by pulling up the last one next to the one youīre currently working on and comparing it to it. First pay very close attention to the silhouette, than the smoothness than the curvature of the highlights/shadows. In a few weeks you will become a master of biceps. If youīre a crazy smart person; within a few days.
    The key here is this: You have to always try to describe in your head (or even better: on paper) why one version is better than the other. This can be really tricky and frustrating for people so itīs helpful to learn basic anatomical terminology. I would recommend these free video series. They are great!

    I hope this helps! Looking forward to see those biceps you create!



  14. #94
    I enjoy getting back to this sketchbook.
    So many good sculpts since I last commented on page 3. Can't really pick anything from the lot as favs, I like them all
    Really cool to have another very good sculptor join the blender ranks.
    Keep 'em coming!



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