Real-Time Area Lights

Shading with area lights adds a great deal of realism to CG renders. However, it requires solving spherical equations that make it challenging for real-time rendering. In this project, we develop a new spherical distribution that allows us to shade physically based materials with polygonal lights in real-time.

source: Real-Time Polygonal-Light Shading with Linearly Transformed Cosines

and in “2 min. papers” (supposedly tested with/on Unity?)

Will we see it in Blender?

It’s already been brought to the attention of Clemente, who is working on the (very awesome) PBR branch. No word in quite some time on what’s going on with the official Blender viewport project though, so I wouldn’t count on a solid answer to ‘Will we see it in Blender?’