Page 2 of 2 FirstFirst 12
Results 21 to 37 of 37
  1. #21
    Originally Posted by Total Legend View Post
    The Nightly works for my GTX 1080 in Cycles, and the AA issue was fixed only after switching the Sampling from "Path Tracing" to "Branched Path Tracing."

    The performance is worse than my old (now dead) GTX 780 Ti by about 10 seconds. I was able to make up some of the performance time per render by about 5 seconds by changing my tile size to X: 256, Y: 256. I used to have it at X: 512, Y: 512 on my 780 which was the best performance I could get for that card in render time.
    I am curious about the benchmarks published under

    http://blenchmark.com/gpu-benchmarks

    They do include the GTX 1000 series. Is the CUDA issue just occurring in a few machines? I just assumed the support was not avaliable for any cards under the 1000 series.

    Also @Total Legend, would you please try bench marking the card and see how it fairs as of now!



  2. #22
    Member FoundationsofPause's Avatar
    Join Date
    Aug 2012
    Location
    Bowels of Seattle
    Posts
    781
    OK so the default scene renders and displays fine with my gtx1060 but when I try in older and more complicated scenes it instantly and quietly closes blender. Any ideas?
    simulation computation this is not a representation this is how I love you



  3. #23
    Nope, but i have the same problem with my 1080.



  4. #24
    Originally Posted by MZGarmi View Post
    Nope, but i have the same problem with my 1080.
    Are you guys using the nightly builds or the release 2.77 version?

    http://download.blender.org/release/Blender2.78/

    I have a 1060 sitting in my closet as I am still yet to finish buying all the parts for my new PC!



  5. #25
    I used blender 2.78



  6. #26
    Originally Posted by MZGarmi View Post
    I used blender 2.78
    I really hope the CUDA toolkit gets release soon, so that we can have full fledged support for the GTX 1000 series cards. Kinda makes me feel I made a mistake buying the 1060 instead of the 970. They were at the same price!



  7. #27
    In one month when everything works you'll be glad of your 1060.



  8. #28
    Originally Posted by MZGarmi View Post
    In one month when everything works you'll be glad of your 1060.
    Really hope so! Cant wait for the card to run on its full potential.



  9. #29
    Member theoldghost's Avatar
    Join Date
    Jun 2008
    Location
    U.S.A. The Southeast section of Virginia
    Posts
    1,630
    8hoursleep post a few benchmarks when that time comes please.



  10. #30
    Member FoundationsofPause's Avatar
    Join Date
    Aug 2012
    Location
    Bowels of Seattle
    Posts
    781
    I've used the gtx1060 in substance painter and it shows promise on what it'll be like in cycles. Great card for the price.
    simulation computation this is not a representation this is how I love you



  11. #31
    Originally Posted by FoundationsofPause View Post
    I've used the gtx1060 in substance painter and it shows promise on what it'll be like in cycles. Great card for the price.
    Originally Posted by theoldghost View Post
    8hoursleep post a few benchmarks when that time comes please.
    Will do! Def for the price it packs some good performance. VR and 4K gaming along with some decent overclocking potential. Its a very well rounded card for the price.

    I am just waiting on the last components, and I'll be assembling my PC. Once I do so, Ill be posting benchmarks with the night builds.



  12. #32
    Member theoldghost's Avatar
    Join Date
    Jun 2008
    Location
    U.S.A. The Southeast section of Virginia
    Posts
    1,630
    @8hoursleep, everything I've read and seen agrees with your assessment. The guy below sure does.

    https://www.youtube.com/watch?v=MFJbcU8PyuY

    ///



  13. #33
    Member
    Join Date
    Sep 2002
    Location
    Évora, Portugal
    Posts
    804
    Good night to all. I also get a gtx 1060 and I'm running with a problem. I came to ask your opinion.
    If I run cycles with Full Global Illumination an Path Tracing with 4096 AA (64 samples X Square samples) (yes, no antialiasing I know) it continues the render smoothly until the end, very clean image.
    Keeping the Full Global Illumination and changing to Branched Path Tracing (Square Samples, D8 G8 1 1 1 1 1) with 4 AA samples, it's enough to crash the Graphics Driver.
    Is it because the kernel is not the final one, or Branched Path Tracing is very Graphics Card stress, or any other reason?
    Sorry for the bad English.
    Thank you very much!
    Orange,definitely i like orange



  14. #34
    Member theoldghost's Avatar
    Join Date
    Jun 2008
    Location
    U.S.A. The Southeast section of Virginia
    Posts
    1,630
    For what it's worth I have a GT card that also crashes when attempting to use branched path tracing.



  15. #35
    Member
    Join Date
    Feb 2014
    Location
    Gloucestershire, UK
    Posts
    72
    I just bought a new PC with a gtx 1080 - not just for rendering with Blender but for processing point clouds also.
    Disappointed to find that the 1080 isn't supported in 2.77 but hey - this is complex stuff and someone (i'm not sure who) is putting it all together. I'm happy to wait for a stable release - although I do hope that Cycles will eventually be able to make use of all those cores.



  16. #36
    Member FoundationsofPause's Avatar
    Join Date
    Aug 2012
    Location
    Bowels of Seattle
    Posts
    781
    omnivorist, download the latest 2.78 RC. It is working. I got my old scenes that were crashing to work after some material removing/organizing/copying. Works great.
    simulation computation this is not a representation this is how I love you



  17. #37
    Originally Posted by FoundationsofPause View Post
    omnivorist, download the latest 2.78 RC. It is working. I got my old scenes that were crashing to work after some material removing/organizing/copying. Works great.
    Yup I tired that too! it works now. So far I havnt seen any crashes. My current configuration is an i5 6600K @ 4.2 GHz with 16 GB RAM DDR4 and a GTX 1060 6GB. So far just run the BMW benchmarks - Time: 05:56.88



Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •