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  1. #621
    Thanks again for sharing your knowledge BeerBaron. Not sure, but for the some scene in Cuda was maybe three (maybe four) time faster.

    So we must waiting to have cycles ported on opencl2?

    Thanks for the great news Yafu! unfortunately at to day no windows build, but this is great step forward.



  2. #622
    Grab the last build, but now compiling render time is increased



  3. #623
    So we must waiting to have cycles ported on opencl2?
    Depending on how the Split Kernel works, compiling ahead of time may not be feasible even in OpenCL2. Even without OpenCL2, maybe the Megakernel could remain an option (I believe it's still enabled for NVIDIA) if the AMD compiler can handle it.



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