I’m working on a mouth system for a Minecraft rig that works like this:
To make it work, the right tweak bones (the circles) are parented to the bottom bone, as well as the smile bone (using a “child of” constraint). The only problem with that is when I try to move the parent, this happens:
This is obviously because the smile bones are also parented to the mouth parent. I’ve tried unparenting them, but it still doesn’t work correctly when I rotate or scale the parent. Does anyone know a way I can fix this without sacrificing any bones? Any advice would be a huge help.