Export mutires to Unreal Engine 4

I have a mesh that has gone through retopology and then sculpted for detail. I have mostly finished it but don’t know how to get it into Unreal Engine. Exporting the model with the fbx file type gets me the high resolution version, but contains all the geometry for it as well. I have a normal map and displacement map baked but am unsure how to use them. Thanks.

https://wiki.unrealengine.com/Static_Mesh_from_Blender