which allows exporting several objects as single “unit”, so that when it’s imported into UE4, engine automatically sets up LOD iterations for “base” mesh.
Is there something similar in Blender, so that when FBX is exported, internally it “looks” like it was exported from Maya with LOD groups?
Right now, only Maya (and I think 3DS Max) have built in support for LOD Groups that are also exported to FBX LOD Groups I’m afraid, from Blender, you need to export all the individual files with the right names.