it seems to work if you split the ground and the walls into different objects, and set the ground collision brounds to convex hull, i also set the player collision to box
btw it would probably be a good idea to name the logic bricks, Motion.099 will be a bit confusing later on
Thank you that worked. Also I really only name the ones I find important to name, alot was cut from that file that you didn’t see, and I know what each motion does ragardless.