Enabling amibient pcclusion in BGE

I am wondering if we can enable ambient occlusion in blender game engine in real time. Is it possible? how?

Hi,
it is possible as a screen space filter. You can find it by searching for “SSAO”

That link to the SSAO is dead. Any other hosting sites available?

SSAO_spiral_mist_2.6.blend (1.64 MB)
Remember, I didn’t create this. All the code was by @Arkano22 and @martinsh

Thanks!

How does this one work? Do I just include the script in my files?

I got this file yesterday searching online but don’t know how exactly I can use in my .blend file.

One is here
http://anysend.com/1FD25A0AA34D8F99E51A3013BFE772F7

another is here
http://anysend.com/BCCA98854AEFFF3BFA2AB211E72B1573

it looks cool in these files.

Question -
How to I save it from .blend file and use in another file? How exactly to use this in my own file ?

anyone can help on this pl?

thx

You can append the filter, camera and other related objects except the geometry. If you want it implemented in the project we talked about I can do that.

I sent reply already last time and just re-forwarded you the sample test scene for the another topic we are discussing. check if u didn’t get reply last time.

Wat are you all talking about???