Shader setup: worn copper material

Yet another shader setup to the collection of this site. I liked that I could accomplish a child’s play task by putting this together so I figred I share it with the community.
I have a noise texture made out of stone textures and use that as part of the shader. I also have yet another glossy shader slightly lighter in colour and with a rougher glossiness, applied through Fresnel as objects that collide with one another gets bruised around the edges.
I include the setup, the texture and the result, enjoy.
http://i1268.photobucket.com/albums/jj563/agiro8747/Result_zps0vh5pzab.png

http://i1268.photobucket.com/albums/jj563/agiro8747/nodeSetup_zpsn21sw06r.jpg

http://i1268.photobucket.com/albums/jj563/agiro8747/darkNoiseTexture_zpsqavssf6y.png

Awesome! Great job :smiley:

it looks pretty good, I have the need to upgrade my materials now!