Concept by - Kris Thaler ( rmory studios)
3d model by - kenprol (iskander G.)
Modelled in blender 2.77
Painted in Substance Painter 2
Reneder - Marmoset Toobag.
Turntable 3d
https://www.artstation.com/artwork/vYbYY
Concept by - Kris Thaler ( rmory studios)
3d model by - kenprol (iskander G.)
Modelled in blender 2.77
Painted in Substance Painter 2
Reneder - Marmoset Toobag.
Turntable 3d
https://www.artstation.com/artwork/vYbYY
As a gun nut and a Blender Guy this is amazing work. The detail is great and the coloring of the scopes lens is surreal…well done.
PS I would be scared to pull the trigger on this beast.
Love this man, Brilliant modelling. And the materials are really nice too
I’m currently designing a few weapons for games, i would be really gratefull if you could share some of your workflow for modelling Such a weapon, ands also the subtle indentations and grooves. Is it purely box modelled? or do you sculpt certain elements of the mesh? I always struggle with my edge loops when i am creating wooden/ metal surfaces that have a variety of sharp angles and smooth curved sections. I get it done eventually, it’s just a real pain getting a nice topology of smooth flowing edge loops for nice subdivision/shading.
Very well done!
Thanks, I appreciate it!
Find me in YouTube, a nickname same (kenprol) . There are several streams, probably will help you. However I spoke Russian, but you will understand principles. I think:)
I did the handle with sculpt, and other parts of the gun - usual modeling. Farther I have made retopology to reduce polycount
@kenprol thanks for replying will check out them youtube videos and see if i can learn a thing or two