-Does this add-on allow us to paint multiple textures (full materials) at the same time? color+normal+spec for example?
-Is this intended to be used in PBR pipeline?
-Can we do straight lines, fill (selected faces, UV island or whole object)and clone paint with this add-on?
Just what I wanted to know too. It would be amazing if the normal map automatically generates in the background. So you can watch it in render view in the viewport.
@gurayg
Hi, I am currently working on v2 features.
Painting multiple passes is definitely possible using some modal hacks. So I will make sure to fit it into next version.
And as for pbr, there are some tricks that exist in order to achieve pbr painting in Blender for Cycles, so I’ll look into that.
Masking out parts is already possible in Blender, just tick this icon next to layers and select faces you want to paint on.
@lonwe
Options for generating normals or any other pass will also be included in v2.
I just want to say thanks to everyone who supports my add-ons and my work.
I cannot believe I got nearly 70 sales in a single day! I will make sure this becomes the most dynamic and useful texture painting tool/library in Blender.