It specifically states the app can not be used for commercial work.
The problem would only arise however if you tried to send a Maya file to a company for them to use. And in most cases that is what they would want. Not an exported file.
But AutoDesk to my knowledge does not own your intellectual property. As long as they can not prove you were hired by a company and used Maya to create work for them, there is really no violation of the agreement.
If you worked at school and had assets you built and then decided to export those later for commercial work, that is another thing. I am not sure they have a way to police that.
But the other side of it is, how many companies will want to use stuff you created already at school?
Probably nearly none. In most cases. So it is a non issue all around really.
Lean Maya use Maya, buy it, get work.
I teach Blender to Maya users all the time. It is not that big of a deal. There are more similarities than not.
And if anyone wanted to make a Mender, go for it. Why not?
A lot of time and work involved. But up to them.
But Blender is already getting more and more use with schools and even students on the side. It is growing. Students I think are aware that they may not get that dream gig. And they want to have an app they can use commercially. So Blender is the go to in this case.
I am seeing this happen with students in my area. A change in the last 2 years even. Students have gone from only knowing about it, to showing up at my studio and already have used it.
A local prominent university with a rep animation teaches a class in it.
Everyone is seeing the writing on the wall here.
Blender does a lot of things well enough to be worth the effort.