on/off collision modifier

I have a collision object with the fluid particle emitter inside. The idea is that when the fluid fills up the object, it explodes and all the particles falls out.
The problem is that I can’t find a way on how to animate the collision itself and turn off the modifier on certain frame?

You could keyframe the collision permeability value.
0 = no particles pass through collision object
1 = 100% of particles pass through collision object