Eye Rig problem using rigify

I rigged the eyes the conventional way…by going into pose mode and parenting the eyes to their respective bones and then parenting the eye bones to the deform head bone by keepin offset…but when i rotate the head usin the controls, the eyes seem to kinda "go off "…like they jst dont rotate as with the head as they should…parenting the eyes to the head deform bone by chosing ‘parent to bone’ seems to work…bt again that leaves the eyes unparented to the eyebones…whats happening? Pliz help…

Looks like you have parenting issues. Upload the Blend file and I can fix the problem.