As many of you know I am making a game called T. rex World. In this game, the dinosaurs are supposed to be able to grow up real-time (BTW, I have already figure out this mechanic and have it down pretty well), but what I am having a problem figuring out is how to change the speed of an animation relative the property that controls the age. I don’t want to make 25 different walk animations for every stage of life, so I would rather speed up/ slow down the animation based on the individual’s size.
Any suggestions for how to do that? Oh yeah! When I used “Property” in the animation actuator, it worked, BUT it does not allow for blending at all, so it just “POPS” into the animation.