Hello,
I’m using Renderman and Blender and trying to uv map my objects for painting in Mari. It’s currently very tricky to move the uv’s out to a correct tile (nearly impossible). Is there a trick on how to do this in Blender? In Maya you can simple extend the UV grids so that you can see your tiles.
Yes, I should have made a screenshot to explain better. Below is an example where I have extended the grid by 5 units to see 5 uv-tiles (or rather the boundary or the uv-tiles). Does this make sense?
@eppo
Thanks for that screenshot! I can see the “workaround” now (since Blender can’t display udim tiles at the moment). I made my own uvgrid image which I load into the editor and just add repeat in the coordinates. Not a perfect solution but it will work until we might get udim support in the future. But this will be enough for me when I do the uv-layout. Thanks!