Hi there - this is my first post, regrettably it’s in technical support… I am having issues with object names inside of blender. You see I use a suffix at the end of each object name so that substance painter can differentiate between lowpoly and highpoly objects -
E.G:
Box_low (this lets substance painter know that I want to bake my normal details onto this object because of the _low suffix)
Box_high (this lets substance painter know that this mesh must be baked onto Box_low)
The problem Is - to bake several highpoly objects onto Box_low (like screws or greebles) I must name all of those objects Box_high. Substance painter will then bake everything that is named Box_high onto box_low, understand? Well blender wont let me name duplicated names without adding .001, .002. 003 etc etc, in other words I can’t name more then one object Box_high. This is seriously hindering my work-flow and I need to find out how to stop blender from doing this - can you help me?
If this can not be done I will be returning to 3dsmax and probably never use blender until this is changed. No other program that I know of blocks the user from using duplicated names.