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  1. #201
    Member Tonatiuh's Avatar
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    Testing... testing...
    Blender 2.78.5 (2.79)
    Filmic (default in 2.79)
    Principled shader
    Real camera 2.1 addon: real sun and sky valeus, 1000 the sun and 100 the sky are the only light sources.
    Composition in blender.
    Denoise!! 75 to 100 samples!!!!

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  2. #202
    O_O

    My goodness. This is a whole other level!



  3. #203
    Member Tonatiuh's Avatar
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    Originally Posted by Vonzaku View Post
    O_O

    My goodness. This is a whole other level!
    Thanks!!! I don't know... I don't practice enough....



  4. #204
    Member Tonatiuh's Avatar
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    speaking of practice, here is a quick one made for relaxing purposes: no references

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  5. #205
    Member Tonatiuh's Avatar
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    Wel... I know... I can let go...
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  6. #206
    Member Tonatiuh's Avatar
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    An early WIP of an anatomically correct skull, I have been ask to do some tutorials, and this is one of the assets for explaining the skull.
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  7. #207
    Member Tonatiuh's Avatar
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    remember this is a WIP not use it as reference just yet
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  8. #208
    Member Tonatiuh's Avatar
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    Something different, just a sketch:

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  9. #209
    Member Tonatiuh's Avatar
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    So yeah, maybe this can help some one:

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    Last edited by Tonatiuh; 22-Sep-17 at 20:09.



  10. #210
    Member Tonatiuh's Avatar
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    Also If some one want to see bone by bone, just let me know, I can make some renders.



  11. #211
    Member Tonatiuh's Avatar
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    Something I'm working on, just a WIP and quick and dirty vertex paint
    This one is very especial, she is my mother!

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  12. #212
    Very nice, clean sculpting on that skull!



  13. #213
    Member Tonatiuh's Avatar
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    Originally Posted by onliner View Post
    Very nice, clean sculpting on that skull!
    Thank you! I have done like 5 skulls by now, I'm getting good at it!



  14. #214
    Member Tonatiuh's Avatar
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    The size of an emmetropic human adult eye is approximately 24.2 mm (transverse, horizontal) 23.7 mm (sagittal, vertical) 22.0–24.8 mm (axial, anteroposterior) with no significant difference between sexes and age groups. In the transverse diameter, the eyeball size may vary from 21 mm to 27 mm. Myopia and hypermetropia change the axial diameter significantly that can vary from 20 to 26 mm. The horizontal diameter corresponds with the width of the orbit. These data might be useful in ophthalmological, oculoplastic, and neurological practice.

    Extract from: link

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    Last edited by Tonatiuh; 12-Oct-17 at 06:33.



  15. #215
    Member Tonatiuh's Avatar
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    No references, just a test, from a skull as a base.

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  16. #216
    Member Tonatiuh's Avatar
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    There is a concourse in Blender Latino in facebook... I may do something:

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  17. #217
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    I tried to sculpt an expression... I don't know...

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  18. #218
    Looks good to me. What is your reference, or is it from imagination? The only thing that looks a bit odd is his platysma - I tried to pull the same expression and I got six ridges in total. Sure it might be different in other people, but your guy has so many striations instead and they make his neck much older. But again it might be the way it appeared in your reference (maybe cause the guy is a bit on the skinny side). Other than that - nice work! Would be cool to see more polished and textured
    Have you read The Artist's Complete Guide To Facial Expression by Gary Faigin? It is extremely comprehensive book and helped me a lot in understanding the stuff behind our emotions. Though I am still afraid to create expressions for my heroines - it is such a complex task, especially when you making them for pretty girls.



  19. #219
    Member Tonatiuh's Avatar
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    Hey Vir Norin! It is a bit from my imagination, I didn't use much references, it was like a 30 min test to make an expression, and I really didn't polish it there are a lot of flaws, one is the platisma, and the other is the frontal lines, in that expression you can only have like one, or two, but not as many as I put. but I let my artistic eye to go free haha.
    I have research a bit in expression, I am studding the action units, so, Is not a problem of research material, haha.
    Anyhow, I just keep doing sketches and not finishing anything... someday I'll try to make a portfolio, so I will finish something.



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