The title says it all! I can just feel the frustration when after a few hours of what was to be the final render you go “Oh shit! Where are the mushrooms?!”.
This is a great idea - it’s one of those things that you didn’t know you needed until it shows up. Thanks!
I’m not sure, but I think that even with the addon the user could make mistakes and end up forgetting to include something in the final render. From what I can see, it is rendered only what is marked from the addon. If you add a new layer in Blender layers and forget mark that new layer in the addon layers, then this new layer will not be rendered. I think that for the render result should be taken into account the selected layers from the addon ‘AND’ selected layers in Blender layers.
Yeah, that’s true. I guess nothing beats good old double-checking before hitting that F12 key. As I was writing my previous post, I was thinking exactly what you said. In the end, no amount of coding can compensate for human error.
I guess a simple solution would be to have the addon check the active layers in the viewport against those activated in the addon panel and give a warning if they mismatch, and offer the option to either cancel or continue with your render. I don’t know if that’s possible, I haven’t seen many operations that require confirmation in Blender, apart from the delete command and quitting Blender without saving.
But even a message that warns you of the aforementioned mismatch while the render is in progress would still save some time, by making you aware of the problem.