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  1. #81
    Member paleajed's Avatar
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    Feb 2005
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    Boom, Belgium
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    1,296
    Great to have someone comment on my characters and thanks for the kind words! Yes I love making up original characters with their own unique - well - "character". I would love to do this for a living, designing original game/animation creatures but I wonder if concept artists ever work like I do, that is, in low-poly 3D. I only see concept work done in 2D, the 3D modeler afterwards translating these ideas into 3D, but for me my greatest forte is exactly making up original looks from scratch.
    Anyhow, even as I speak I'm getting things arranged to start going freelance so future will tell if it'll work out like this! And, good thing, for designing these base meshes, the choice of using Blender should not interfere with the companies pipeline.
    Don't feed your ego, feed the duckies...

    my work: www.ewocprojects.be



  2. #82
    Member Jamie B's Avatar
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    Sep 2014
    Location
    Blackpool, UK
    Posts
    1,083
    I enjoyed looking through them all

    I hope all goes well for you and you can find some good work when you start with your freelance endeavour!

    And yeah, blender is a brilliant piece of software, and the export capabilities are great, anything from .fbx to .stl, even VRML2 so there should always be a file type you can export to that an employer can work with in their specific pipeline



  3. #83
    Member paleajed's Avatar
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    Feb 2005
    Location
    Boom, Belgium
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    1,296


    A first try at transmitting emotion through face shape keys.
    Don't feed your ego, feed the duckies...

    my work: www.ewocprojects.be



  4. #84
    Member paleajed's Avatar
    Join Date
    Feb 2005
    Location
    Boom, Belgium
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    Name:  plyfo.jpg
Views: 23
Size:  20.6 KB

    Another peaceful little monster guy.
    Don't feed your ego, feed the duckies...

    my work: www.ewocprojects.be



  5. #85
    Member
    Join Date
    Jan 2015
    Location
    Netherlands
    Posts
    138
    Cute creations, very nice! Do you sculpt them or use skin modifier or something?



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