How to make food and Organic materials - Tutorial

Cg-Hi guys,

This post is gonna be more in depth,
In this tutorial, we gonna talk about Subsurface-scattering. Every organic material has it. Subsurface scattering is also called :SSS. Let’s take a look at making the material.

You can download all the textures at the bottom of this page

1. This is the first setup. I used the PBR dielectric shader from blender guru.

https://static.wixstatic.com/media/a73f0b_44e3372f43aa4c26b214aa1944328819~mv2.png/v1/fill/w_630,h_358,al_c,usm_0.66_1.00_0.01/a73f0b_44e3372f43aa4c26b214aa1944328819~mv2.png

2. Duplicate the PBR shader

https://static.wixstatic.com/media/a73f0b_c754abadba664c85b51bd8bbeb0af25c~mv2.png/v1/fill/w_630,h_348,al_c,usm_0.66_1.00_0.01/a73f0b_c754abadba664c85b51bd8bbeb0af25c~mv2.png

3. Then we gonna extract the Baked top from the rest of the cookie.

https://static.wixstatic.com/media/a73f0b_7792a2f2ebdb47288e3e57de7f615e57~mv2.png/v1/fill/w_630,h_438,al_c,usm_0.66_1.00_0.01/a73f0b_7792a2f2ebdb47288e3e57de7f615e57~mv2.png

4. Make sure it looks something like this

https://static.wixstatic.com/media/a73f0b_71c25b27f1184d66a3701db8b4732403~mv2.png/v1/fill/w_630,h_266,al_c,usm_0.66_1.00_0.01/a73f0b_71c25b27f1184d66a3701db8b4732403~mv2.png

5. Open op the specular map.

https://static.wixstatic.com/media/a73f0b_43007f58fe9e462da72171d0b9c4531a~mv2.png/v1/fill/w_630,h_430,al_c,usm_0.66_1.00_0.01/a73f0b_43007f58fe9e462da72171d0b9c4531a~mv2.png

6. Don’t forget to set it to: Non-color Data

https://static.wixstatic.com/media/a73f0b_4904b6dcb65b47be95ad59cf1ecde027~mv2.png/v1/fill/w_259,h_42,al_c,lg_1/a73f0b_4904b6dcb65b47be95ad59cf1ecde027~mv2.png

7. At the Normal map. Then at the Normal map vector.

https://static.wixstatic.com/media/a73f0b_4603db14030c48c2b73486ce3583b070~mv2.png/v1/fill/w_630,h_484,al_c,usm_0.66_1.00_0.01/a73f0b_4603db14030c48c2b73486ce3583b070~mv2.png

8. At the Less/More slider.

https://static.wixstatic.com/media/a73f0b_9234e850f706464ca8fe112918275890~mv2.png/v1/fill/w_630,h_434,al_c,usm_0.66_1.00_0.01/a73f0b_9234e850f706464ca8fe112918275890~mv2.png

9. At the Subsurface-Scattering shader.

https://static.wixstatic.com/media/a73f0b_88a4e1b7c9734be18378e0d45cf39c68~mv2.png/v1/fill/w_630,h_289,al_c,usm_0.66_1.00_0.01/a73f0b_88a4e1b7c9734be18378e0d45cf39c68~mv2.png

Textures

https://static.wixstatic.com/media/a73f0b_3d22b522cc714241adebd5db98cee142~mv2.png/v1/fill/w_630,h_354,al_c,usm_0.66_1.00_0.01/a73f0b_3d22b522cc714241adebd5db98cee142~mv2.png

https://static.wixstatic.com/media/a73f0b_c98f633f6ca6461c8b8a8d388af360df~mv2.png/v1/fill/w_630,h_354,al_c,usm_0.66_1.00_0.01/a73f0b_c98f633f6ca6461c8b8a8d388af360df~mv2.png

https://static.wixstatic.com/media/a73f0b_5ad60936fe7e451cafeb51fec181b74a~mv2.png/v1/fill/w_630,h_354,al_c,usm_0.66_1.00_0.01/a73f0b_5ad60936fe7e451cafeb51fec181b74a~mv2.png

https://static.wixstatic.com/media/a73f0b_ecc4a7c334a64c0a810f12c7939d83a5~mv2.png/v1/fill/w_630,h_354,al_c,usm_0.66_1.00_0.01/a73f0b_ecc4a7c334a64c0a810f12c7939d83a5~mv2.png

https://static.wixstatic.com/media/a73f0b_d843b3eac2e942f0965b037f8927a24c~mv2.png/v1/fill/w_630,h_354,al_c,usm_0.66_1.00_0.01/a73f0b_d843b3eac2e942f0965b037f8927a24c~mv2.png