This is a new blender add-on.
It can make cracked object from selected object. Also you can use preset material for realistic object.
I will receive bug here and post image and tutorial of object created by the addon.
Also, if you suggest a good procedural material here, I can add the material as preset in the addon.
You made one of your material presets “excrement”!? You “crack” me up, big time. Huge thumbs up!
Trying to be serious, this looks like a really useful and well done addon.
Hi, YAFU. The result is cool.
I didn’t think using the addon for a tower.
And if you make an object with the addon or notice tips, please write it in the thread.
Just been using this and finding out how it works. It splits a plane up into sort of crazy paving with a low / or zero margin size. I thought i would try extruding a path to try to get a crazy paving path but it didnt respect the boundaries - it seemed to fill in to the object bounding box instead so I still got a rectangular cracked area. Nevertheless I can see good use for this addon making rocks and other stuff. Havent worked out the tree bark effect yet , I assume that requires lots of cracks and stretching the cracks in z. Thanks again for this addon.
Hi Bunc, The addon is optimized to make uneven natural or organic shape on default. But to maintain accurate shape of original mesh, it’s good – extrude=0, random=0, and turn off some modifiers.
And to make fractured crack like broken glass, use “From Child Verts”.
I’m making tutorials for broken glass, tree, and others.
Thanks for the video explanation!
I have a request maybe a little difficult to implement, but maybe you’re interested
Do you think that somehow the scale/size could be according to weight paint in mesh?. And what about the addon make some kind of skin scales (fish, reptiles, dragons)?
Edit:
Mmm, I think it’s possible that the size is according to Weight paint.
Subdivide a lot the mesh. Paint with weight paint. Add Decimate modifier and select the vertex group. Set ratio, apply modifier and Crack it!
Hi, YAFU.
Weight paint to control scale or size would be great for improving usability.
Since making crack shape depends on cell fracture addon, weight paint could be used in pre-processing of a mesh like as you found in Edit.
But in my attempt to change scale/size by weight paint and decimate modifier, I failed good control size/scale of crack. If you can do it better, I’m pleased to see more detailed instruction for the process.
Make skin scale can be implemented if a good value setting is found by me or someone. I will be able to add it as preset value setting. So, for example if you show a good skin setting here, I could take it in preset.
I tried the materials library addon. I feel that It’s nice and better than the “Crack It” addon’s material preset functionality. Thank you for letting me know the addon.