Hey all, it’s been quite a while.
Getting myself back into Blender with something I’m familiar with, a car. And this time, a special one. I guess you could consider this part two to my Ford GT40 WIP, the 1967 Le Mans winner.
Mostly working on improving the materials recently. I’ve still got a lot to learn about materials and rendering. I’m a lot happier with this car paint, but I’ll be changing it once I texture the model, because I don’t think the racing livery had flakes…
Here’s a rough attempt at texturing the wheels. I recognize that the bump maps are maybe a tad strong
I’m still looking for any decent reference on the sidewall of these specific Dunlop tires. I may have to use my imagination a little bit if I can’t find anything lol
(always make sure to click on the images in this thread to see it in higher quality)
Your overall job on modeling is superb!
I agree with you about the bumps beeing too strong.
Looking at some formula 1 tires, which are similar for the material i guess, you might need some more gloss.
Very nice work on this project. I particularly like all the effort you have put into the tyres - marvellous, wheels also.
I would not be tempted to make the tyres too shiny, the picture @strapazie linked is of brand new tyres with the releasing agent still in place. After a few laps this would be long gone.
Looks good! You should get around to finishing that.
Appreciate the kinds words! I had similar thoughts on how shiny to make the tires. It didn’t seem right to have them be that shiny but also have the wear and tear I put on mine.
Thank you! The wear on the tires is all done with bump maps, and a color map for some of the dirt. All done in GIMP.
I’m hoping to get some time to work on this soon. Stay tuned!